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Enjoyed it although those crazy bombs maybe there should be a way to take em out. Main thing I didn't see a gameover screen. Is that getting added or no? Also noticed when you move screen gets kinda wavy. The gun I like but I would change it's mechanics. Keep both single an rapid fire but make some sorta power up for rapid fire.

I dont have plans adding a game over screen. The game might be difficult for some players. Maybe when i have an auto save system when i upload on steam. Also i know about shooting mechanic. I improved it but I havent uploaded it. I am currently doing a reboot version.

Yay it was so cute and good!! 

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Hi!  This is very cool and really nails the flavor of a Megaman game.  The sprites are really well-drawn and full of character, the scenario is cute and unique, level design is classic, and the overall gameplay is fun and challenging.  However, the controls are a bit frustrating and could really use some polishing:

- The biggest problem is the gun.  It doesn't fire when I want it to; it fires once, pauses, then rapidly fires three shots.  This makes precise timing of shots difficult, whether it's firing while jumping or trying to hit shielded enemies.  You also can't move for a moment after firing on a ladder.

- Jumping feels strange.  You can change your momentum in the air, but only between the maximum left and right.  I think this makes some jumps and especially dodging projectiles more fidgety than it should be.  I also got bounced around a lot by the wall jump and ladder hop moves.  Holding the button controls the height of your jump, but if you are holding it when you touch a wall or ladder, you bounce off.  You can't change your momentum after doing this, either.

- Climbing ladders is very slow - I had to jump up them in some places, but this is not very precise.

- This is a small point, but since the button functions are fixed, I think it would be helpful if A/B both jump and X/Y both fire.  This would give a little more flexibility to the controls.  The d-pad also did not work on my controllers (X-Box One and SN30 Pro+).

I know that was a lot and some of it has been said before, but I wanted to give detailed feedback.  This is a really fun and promising game, and I think another pass on the controls would make it great.

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Thanks for the review. Yeah i didnt like the shooting much neither. We are working on the player controller behind the scene and made a lot changes which includes better control jump, a new shooting mechanic, fixed some of the annoying glitchy ladder climbing and wall jumping. Also adding in some new mechanics like charge shot and dash. Adding more features and updated in the next 3 months. 

About ladder jump, i kinda like it. It was introduced in mighty gunvolt burst. Faster way to climb up ladders or dodge.

This game is challenging! XD

Hey, I know it has been 4 months since you release this game, but you and I just talked yesterday and I decided to finish this game.

Let me tell you some things:

Graphics: For graphics, I think your pixel art skills are AWESOME. The main character, the enemies, the bosses, they all have great sprites, I'd say almost professional. 

However, some stuff was not in its right proportion. For example, the background, it seems to me it is resized, so it looks "not so nice". I believe if you fix these for future games, the pixel art will look perfect.

Gameplay: The gameplay needs to be improved. Sometimes I feel I don't have total control over the character, meaning the jumps and air movements were so "fixed" that you couldn't move your player with total freedom. In the second level, for example, there is a part where you need to jump from right to left, in between 2 ladders (there is a heart in the middle)... oh, it was frustrating hahaha. This is where I think I could help the most.

SFX and Music: SFX is not bad, but Music is not that good. I couldn't find a good melody that kept sounding my head.  

Difficult: I think the difficulty is just perfect. Not too easy, and not too hard. I had some challenges when battling the bosses, but once you get the patterns, it is a little easier to kill them. I wouldn't change any part of this.

Overall I think the game is good, and I'm a big fan of your pixel art and design (the characters truly look nice!) =)

Hopefully, this helps you, don't take any comments in a bad way, I do believe honest feedback helps the most. 

See ya!

Nice game, feedback on the video description :P

Oh my gosh, I love this!

The graphics and music are great!  Really capture the style of the originals, while updating them in smart and cute ways.

I about died of gay when the news anchor got all blushy over Pink Hero  XD <3

I also super appreciate how the enemies in the first stage look like legit municipal drones that have gone rogue -- great theming!

On the gameplay front, I really dug how you blended elements of Megaman with Megaman X.

Like some of the others, I found the game very challenging -- but, that's probably appropriate given the source material~  I feel like if I were better at the X series (and subsequent Megaman games) I would have had an easier time in a couple parts of Heart Clash.

I will come back later and see if I can beat it!  (Got stuck on the 2nd stage.)

I'd love to see what you all could do together if you had more time to work!  ^_^v

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Thanks for your comments. We tried to stick with the megaman feel so I'm glad it still felt similar to the franchise :)

I enjoyed it. Even though i kept dying on a couple parts haha.

thx

I liked it. Nice job. Could probably play some more if you went further with it.

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😊👍

poor blood jackal, doesn't even get a bold name 

best pixel art ,great gameplay ,good story this game is polished like a commercial indie game

thanks

muy buen juego me gusto mucho lo único que cambiaría seria colocar la opción de cambiar los botones  cambiar los botones del mando y que se mueva mas rápido en las escaleras aparte de eso esta excelente un buen juego 

Un Saludo 

Primer Vistazo A Heart Clash

thanks

Cute but pretty hard!

thanks a lot

What a cute game! The difficulty was just okay until 2nd screen? the bombs dropping on the sky and the cone robot. It's a little hard to try to go fast so I had to slow down lol... All scarlet wanted is a date and lots of trouble awaits her. Maybe not the best time to have a date haha!

thx

Cute game. Artstyle is charming and pleasing and the music is pretty nice (though maybe it should be a little bit more upbeat), and the level design itself is simple, yet fairly challenging right from the onset. Bosses are intimidating at first, but they can still be learned and beaten with enough experience. Bit of an odd compliment, but I love how you actually ascend from jumping off of ladders, and can just monkey back and forth between them.

The game isn't without issues though. Now, I prefer Mega Man's lack of aerial momentum, so playing a game clearly inspired by that series apply it threw me off a bit. But it's something I eventually got used to, even if the converyor belts made it pretty annoying in that second stage.

I can also get behind a wall jump that doesn't let you climb walls a la MMX and simply pushes you off the wall like in Mario. What I can't get behind is that when you jump off a wall, you cannot alter your jump arc until you land, which makes it more commital than I feel needs to be.  Also, when you stick to a wall, you're clinged to it even if you let go of the directional button, and having to press down to get off a wall felt clunky. I also don't like how holding jump when you stick to a wall makes you automatically jump off from it. This, combined with the already commital jump, makes it very easy to accidentally launch yourself into whatever you were trying to avoid to begin with.

Lastly, and by far my biggest gripe, the arm cannon. For some reason it refuses to rapid fire on command. Attempting to do so will cause my character to just fire one shot, then fire after I already started falling. This makes any situation where I have to defeat an enemy at a higher altitude than me a gigantic pain, since I'm stuck with just firing at an opponent one shot at a time, which honestly would be less irritating if my character couldn't rapid fire at all.

But yeah, if you plan on work on this further, I'd love to see the results. This has potential to be a great experience... it just needs a bit of fine tuning.

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Thanks SchAlt!

I'm not the one doing the programming so I won't be the one to decide implementation of the feedback, but I really appreciate that you took the time to comment after playing through it. Thanks for being articulate and specific, and for checking out the game!

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I think we are working on a charged cannon shot. As for the other issues that was a topic we debated but we will look into fixing that issue. Thanks for the feedback!

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This is a very Adorable and Cute Game! I Really Love the Artstyle and the Gameplay, It's very challenging. So I have no complains whatsoever! Overall for me it's a 10/10! Also your Art looks familiar in a certain game so I did some searching and then I discovered that you also created the character "Magical Girl Laila" (she's cute by the way) for the game called Lunar Encore, that game has many many many many many many many many many many many many BUGS!

I hope you won't mind if I share my Gameplay in my YouTube channel, I want to share it with my Friends and to others.

Thank You for the Game!

Keep Up The Good Work! :3

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We are actually a majority part the team that created Lunar Encore as well and that one we knew about all those bugs... too large of a scope. lol

Thank you for your feedback!

I hope you guys will fix it. I really like that game.

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Spot on! I even tried to change my art style a little bit. I been almost coding for 2 years. On Lunar Encore, I spent most of the time drawing than coding. Thanks for sharing.

I Really love your Drawings! I can't wait for more to come! Keep it up!

very fun! Great art =D

thanks UwU

What a great entry! Awesome artwork, both the pixel and cutscenes. The SFX and music work well. The gameplay is solid, though I have to admit I've never been a fan of Megaman's punishing difficulty. In some sections, the wall jump kept throwing me down pits which was a little aggravating. But I made it through.

You weren't kidding in the discord when you said it was kind of hard!  The levels are very challenging. The first boss was fairly easy. The second boss was pretty hard! I did find myself wishing I could restart faster after losing. (Players complained about this on my extra hard Devtober update to "Moonlit Curse," so I guess I'm feeling that pain first hand now)

One other small complaint. On the last boss, her health bar obscures the area that she's running around in. It's not a deal breaker, but it seems like it should be at the top of the screen or something.

I managed to win in the end, despite the challenge. Again, great work!

Thanks for the feedback. Yeah, we realized too late about the Noire issue and are looking into a fix for it.

thanks, will look into some of those issues. Glad you like it.

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Hello! Very much enjoyed this (especially the cgs. They're so great) and just wanted to point out two errors I found in the game. Towards the end when it says that Scarlett transforms back, there is no space between for and her. Also her portrait shows up instead of Patty's on the ending dialogue.

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thank you, we were a bit in a rush lol. Fixed!